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User Story
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Resolution: Done
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P2: Important
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This epic collects together all tasks related to the Layer subsystem of the Runtime 2.0. The objective is to achieve parity with the Layer system in Runtime 1.0.
| For Gerrit Dashboard: QT3DS-101 | ||||||
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| # | Subject | Branch | Project | Status | CR | V |
| 213534,3 | Support all layer sizing and positioning modes | master | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |
| 213672,2 | Add test scenes for DisableDepthPrePass | master | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |
| 213687,3 | Handle layer.disabledepthtest | master | qt3dstudio/qt3d-runtime | Status: MERGED | -2 | 0 |
| 213774,4 | Add standard blend mode test scenes for layers | master | qt3dstudio/qt3d-runtime | Status: MERGED | -2 | 0 |
| 213840,2 | Import advanced blend fallback shaders | master | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |
| 213856,2 | Add further DisableDepthTest scenes | master | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |
| 213916,3 | Fix multiply and subtract layer blend modes | master | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |
| 213920,12 | Add support for adv. layer blend modes via custom shaders | master | qt3dstudio/qt3d-runtime | Status: MERGED | -2 | 0 |
| 214468,9 | Rewrite advanced blend mode shaders so that they work | master | qt3dstudio/qt3d-runtime | Status: MERGED | -2 | 0 |
| 214582,2 | Make MSAA work for layers with advanced blend modes | master | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |