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  1. Qt 3D Studio
  2. QT3DS-101 Enhance Layer Support in Runtime 2.0
  3. QT3DS-127

Layers: Non-standard blend modes for layers with shader and FBO-based workarounds

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      Not convinced the 3DS1 implementation is functional and correct. To begin with, it seems it only supports fullscreen layers. See QT3DS-657.

      Rather, let's implement a working solution for the new runtime.

      Some of the bits needed for this (compositor refactoring) also provide enablers for implementing post-processing effects later on.

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              lagocs Laszlo Agocs
              lagocs Laszlo Agocs
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