Details
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Technical task
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Resolution: Done
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P2: Important
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None
Description
...for color burn and color dodge at least. Overlay looks correct at first glance.
This is the same as with 3DS1 (the calculations in the blend shaders are the same after all).
Update: Overlay is incorrect as well.
Attachments
Issue Links
For Gerrit Dashboard: QT3DS-690 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
214468,9 | Rewrite advanced blend mode shaders so that they work | master | qt3dstudio/qt3d-runtime | Status: MERGED | -2 | 0 |