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User Story
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Resolution: Done
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P2: Important
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This epic is a collection of tasks related to supporting Post Processing Effects in Runtime 2.0.
Note that some features (geometry shaders, DrawIndirectBuffer, perhaps DepthStencil) will almost certainly not be supported, which means there are some (1-2) .effect files in the library that will not work.
There are no Sub-Tasks for this issue.
For Gerrit Dashboard: QT3DS-106 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
215846,6 | effects: Combine shader snippets | master | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |
216043,7 | Post-processing effect plumbing | master | qt3dstudio/qt3d-runtime | Status: MERGED | -2 | 0 |
216251,5 | Make effect properties animatable | master | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |
217363,4 | effects: Handle SetParam | master | qt3dstudio/qt3d-runtime | Status: MERGED | -2 | 0 |
217965,2 | effects: Add support for layers with MSAA or SSAA | master | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |
225258,10 | Add support for eyeball in effects | master | qt3dstudio/qt3d-runtime | Status: MERGED | -2 | 0 |
225554,3 | Enable effect chaining | master | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |