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  1. Qt 3D Studio
  2. QT3DS-1149 Collect and show static performance data to users
  3. QT3DS-1565

[UX Design] Expose static optimisation data from the editor to users

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      Investigate what static data we have already in the editor that we are not exposing to the users yet: number of layers used, amount of storage used for textures, meshes, layer buffers etc. Come up with a way to show this data to the user in as informative manner as feasible.

      Also consider can we define a (per project) setting around these parameters if the user is overusing layers or has too big amount of vertices in their mesh etc.?

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            soili_vainamo Soili
            pakerane Pasi Keränen
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