Details
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Technical task
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Resolution: Unresolved
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P2: Important
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None
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Description
Investigate what static data we have already in the editor that we are not exposing to the users yet: number of layers used, amount of storage used for textures, meshes, layer buffers etc. Come up with a way to show this data to the user in as informative manner as feasible.
Also consider can we define a (per project) setting around these parameters if the user is overusing layers or has too big amount of vertices in their mesh etc.?
Attachments
Issue Links
- is required for
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QT3DS-2466 Show diagnostic optimisation information with debug view
- Open