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  1. Qt 3D Studio
  2. QT3DS-1701

It takes a lot of boilerplate code to make a custom material work

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    • 1a38d5887c106575deca4c06833b26743804a415

      When writing custom material it requires to have a lot of blank function definitions in the shader code if the user is not interested in the full integration into the studio light system. Excpteced to be able to define custom shaders in a "classic way" i.e. using main functions for custom shaders and having some control over the pipeline. 

        For Gerrit Dashboard: QT3DS-1701
        # Subject Branch Project Status CR V

            anmaatta Antti Määttä
            ilia-glushchenko Ilya Gluschenko
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