Uploaded image for project: 'Qt 3D Studio'
  1. Qt 3D Studio
  2. QT3DS-1701

It takes a lot of boilerplate code to make a custom material work

    XMLWordPrintable

Details

    • 1a38d5887c106575deca4c06833b26743804a415

    Description

      When writing custom material it requires to have a lot of blank function definitions in the shader code if the user is not interested in the full integration into the studio light system. Excpteced to be able to define custom shaders in a "classic way" i.e. using main functions for custom shaders and having some control over the pipeline. 

      Attachments

        No reviews matched the request. Check your Options in the drop-down menu of this sections header.

        Activity

          People

            anmaatta Antti Määttä
            ilia-glushchenko Ilya Gluschenko
            Votes:
            0 Vote for this issue
            Watchers:
            3 Start watching this issue

            Dates

              Created:
              Updated:
              Resolved:

              Gerrit Reviews

                There are no open Gerrit changes