Details
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Bug
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Resolution: Fixed
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P1: Critical
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Qt 3D Studio 2.0 BETA1
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None
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b4a7f13326d86db82fe96b7b13cb7f1cdb3bdf33
Description
To run properly on some HW like iMX 6 and on Angle the shaders should use dot format instead of the f for float. Just like in runtime 1.
Attachments
For Gerrit Dashboard: QT3DS-1765 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
230145,2 | Remove the use of f for floats in shaders | 2.0 | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |