Details
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Bug
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Resolution: Won't Do
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P2: Important
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None
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Qt 3D Studio 2.0 BETA2
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None
Description
The attached scene causes has shadows off in runtime 2. The plane has custom material. With default material the shadows are rendered to correct position.
Attachments
Issue Links
- depends on
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QTBUG-68759 Setting sampler uniforms calls glUniform1iv with wrong count
- Closed
- relates to
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QT3DS-1824 Multiple light source causing incorrect lumenocity for porcelain material
- Closed
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QT3DS-1891 Shadow Field of View controls need to be hidden
- Closed
For Gerrit Dashboard: QT3DS-1840 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
231794,2 | Import test scene for shadow receiver with custom material | 2.0 | qt3dstudio/qt3d-runtime | Status: ABANDONED | 0 | 0 |
231816,7 | Generate custom material shadow map uniforms correctly | 2.0 | qt3dstudio/qt3d-runtime | Status: MERGED | -2 | 0 |
232139,6 | Provide shadow maps for custom materials as one param | master | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |
232140,2 | Set shadowIdx to -1 for non-shadow-casting lights | master | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |