Details
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Suggestion
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Resolution: Unresolved
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P3: Somewhat important
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None
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Qt 3D Studio 2.1
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None
Description
The texture projecting on basic object cylinder seems to be a little bit off.
- On the side it should use the whole texture, stretch if needed.
- On the ends it should use full width/height of the texture, stretch if needed.
Example texture:
Current and desired projection:
Currently it seems like below parts of the image are projected in this case.