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  1. Qt 3D Studio
  2. QT3DS-2768

Undo (Ctrl+z/Cmd+z) changes Material's parameters, but not the object's surface in scene camera view

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Details

    • Bug
    • Resolution: Fixed
    • P2: Important
    • Qt 3D Studio 2.2
    • Qt 3D Studio 2.2 BETA2
    • Editor Application
    • None
    • I3e3f2869f6bb215ce86425a5ea25f7ea07fdffdc

    Description

      Tested with MacOS and Linux

      Test steps:
      1. Add a new basic object, choose the object's material and create a new material from Inspector palette
      2. Import a material asset e.g. walnut_matte
      3. Set material's Shader to walnut_matte
      4. Change Shader back to Standard
      5. Undo the last action with Cmd+z/Ctrl+z to set the Shader back to walnut_matte
      -> The parameters in the material was changed, but the object in the scene camera view has the standard material. In the preview, the material is correct (walnut_matte).

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            mabadri Mahmoud Badri
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            Dates

              Created:
              Updated:
              Resolved:

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