Details
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Bug
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Resolution: Fixed
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P2: Important
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Qt 3D Studio 2.2 BETA2
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None
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I3e3f2869f6bb215ce86425a5ea25f7ea07fdffdc
Description
Tested with MacOS and Linux
Test steps:
1. Add a new basic object, choose the object's material and create a new material from Inspector palette
2. Import a material asset e.g. walnut_matte
3. Set material's Shader to walnut_matte
4. Change Shader back to Standard
5. Undo the last action with Cmd+z/Ctrl+z to set the Shader back to walnut_matte
-> The parameters in the material was changed, but the object in the scene camera view has the standard material. In the preview, the material is correct (walnut_matte).
Attachments
For Gerrit Dashboard: QT3DS-2768 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
247349,5 | Fix a bug where undoing material type change doesnt update in the scene | 2.2 | qt3dstudio/qt3dstudio | Status: MERGED | +2 | 0 |