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  1. Qt 3D Studio
  2. QT3DS-3340

Analyze and optimize amount of compiled shaders for presentation

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    • Icon: Bug Bug
    • Resolution: Cannot Reproduce
    • Icon: P2: Important P2: Important
    • None
    • Qt 3D Studio 2.4 BETA1
    • OpenGL Runtime
    • None

      It appears that huge amount of unnecessary shaders are compiled eventhough not required by the presentation. This is likely to cause delay in startup after the presentation has been loaded.

      • Check that this is still valid issue for OpenGL runtime
      • Analyse ways to optimise this for OpenGL runtime
      • Can shaders be cached e.g. leverage Qt Quick shader cache in OpenGL runtime?

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            pakerane Pasi Keränen
            kileppal Kimmo Leppälä
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              Created:
              Updated:
              Resolved:

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