Details
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Suggestion
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Resolution: Done
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P1: Critical
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Qt 3D Studio 2.4
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None
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abc9048c6806083673b44a6bcf1176bfaadb4335
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Qt Quick 3D - Week 9/10
Description
Currently depth write flag is set to FALSE when user customises BlendMode in the material.
Weird enough, when user does not, blend more is set to ALPHA BLEND by default and depth write flag is set to TRUE. Meanin that if fragment shader outputs zero alpha, the object is invisible but still does write to depth buffer. It would make more sense (for performance also) do disable blending by default.
Attachments
Issue Links
- resulted from
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QT3DS-2038 Support customer project J
- Open
- mentioned in
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