Details
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Bug
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Resolution: Fixed
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P3: Somewhat important
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Qt 3D Studio 2.4
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None
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fda306097dc91366388ca68506cf5a782f36eeea
Description
When I import Conv_Car.fbx, multiple meshes are rotated 90 degrees on the X-axis. This appears for most meshes, but not all meshes (ie. Tires). Each mesh must be rotated -90 on it's own pivot point to correct. I have confirmed all meshes import correctly on the X-axis rotation, when imported to Blender.
The object originated in Max 2015. Could this be a freeze transforms issue from Max, which Blender is able to read and apply on import?