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  1. Qt 3D Studio
  2. QT3DS-3936

Imported FBX model has incorrect X-axis pivot rotations

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    • Windows
    • fda306097dc91366388ca68506cf5a782f36eeea

    Description

      When I import Conv_Car.fbx, multiple meshes are rotated 90 degrees on the X-axis.  This appears for most meshes, but not all meshes (ie. Tires).  Each mesh must be rotated -90 on it's own pivot point to correct.  I have confirmed all meshes import correctly on the X-axis rotation, when imported to Blender.     

      The object originated in Max 2015.  Could this be a freeze transforms issue from Max, which Blender is able to read and apply on import?  

      Attachments

        1. 3DS FBX Import.PNG
          3DS FBX Import.PNG
          250 kB
        2. Blender FBX Import.PNG
          Blender FBX Import.PNG
          1.02 MB
        3. Convertible Car.zip
          4.82 MB
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            tokorpip Tomi Korpipää
            shawndorsey Shawn Dorsey
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            Dates

              Created:
              Updated:
              Resolved:

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