Details
-
Bug
-
Resolution: Fixed
-
P3: Somewhat important
-
Qt 3D Studio 2.4
-
None
-
-
fda306097dc91366388ca68506cf5a782f36eeea
Description
When I import Conv_Car.fbx, multiple meshes are rotated 90 degrees on the X-axis. This appears for most meshes, but not all meshes (ie. Tires). Each mesh must be rotated -90 on it's own pivot point to correct. I have confirmed all meshes import correctly on the X-axis rotation, when imported to Blender.
The object originated in Max 2015. Could this be a freeze transforms issue from Max, which Blender is able to read and apply on import?
Attachments
For Gerrit Dashboard: QT3DS-3936 | ||||||
---|---|---|---|---|---|---|
# | Subject | Branch | Project | Status | CR | V |
273731,4 | Improve FBX import from 3ds Max | master | qt3dstudio/qt3dstudio | Status: MERGED | +2 | 0 |