Details
-
Type:
Bug
-
Status: Closed
-
Priority:
P2: Important
-
Resolution: Fixed
-
Affects Version/s: Qt 3D Studio 2.7
-
Fix Version/s: Qt 3D Studio 2.8
-
Component/s: OpenGL Runtime
-
Labels:None
-
Commits:1319a683ad5f325a504967170971502149793533
Description
when calling renderTransparentObjectPass DepthWrite variables are placed in the wrong order.
Heres the functions declaration
renderTransparentObjectsPass( TRenderRenderableFunction inRenderFn, bool inEnableBlending, bool inEnableDepthWrite, bool inEnableTransparentDepthWrite, QT3DSU32 indexLight, const SCamera &inCamera, CResourceFrameBuffer *theFB)
This is how its called.
renderTransparentObjectsPass(inRenderFn, inEnableBlending, inEnableTransparentDepthWrite, inEnableDepthWrite, indexLight, inCamera, theFB);