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  1. Qt 3D Studio
  2. QT3DS-4158

renderTransparentObjectsPass function parameters in wrong order

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    Details

    • Type: Bug
    • Status: Closed
    • Priority: P2: Important
    • Resolution: Fixed
    • Affects Version/s: Qt 3D Studio 2.7
    • Fix Version/s: Qt 3D Studio 2.8
    • Component/s: OpenGL Runtime
    • Labels:
      None
    • Commits:
      1319a683ad5f325a504967170971502149793533

      Description

      when calling renderTransparentObjectPass DepthWrite variables are placed in the wrong order.

      Heres the functions declaration
      renderTransparentObjectsPass( TRenderRenderableFunction inRenderFn, bool inEnableBlending, bool inEnableDepthWrite, bool inEnableTransparentDepthWrite, QT3DSU32 indexLight, const SCamera &inCamera, CResourceFrameBuffer *theFB)

      This is how its called.
      renderTransparentObjectsPass(inRenderFn, inEnableBlending, inEnableTransparentDepthWrite, inEnableDepthWrite, indexLight, inCamera, theFB);

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            Assignee:
            tonyl Tony Leinonen
            Reporter:
            tonyl Tony Leinonen
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              Dates

              Created:
              Updated:
              Resolved:

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