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  1. Qt 3D Studio
  2. QT3DS-4158

renderTransparentObjectsPass function parameters in wrong order

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Details

    • Bug
    • Resolution: Fixed
    • P2: Important
    • Qt 3D Studio 2.8
    • Qt 3D Studio 2.7
    • OpenGL Runtime
    • None
    • 1319a683ad5f325a504967170971502149793533

    Description

      when calling renderTransparentObjectPass DepthWrite variables are placed in the wrong order.

      Heres the functions declaration
      renderTransparentObjectsPass( TRenderRenderableFunction inRenderFn, bool inEnableBlending, bool inEnableDepthWrite, bool inEnableTransparentDepthWrite, QT3DSU32 indexLight, const SCamera &inCamera, CResourceFrameBuffer *theFB)

      This is how its called.
      renderTransparentObjectsPass(inRenderFn, inEnableBlending, inEnableTransparentDepthWrite, inEnableDepthWrite, indexLight, inCamera, theFB);

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            tonyl Tony Leinonen
            tonyl Tony Leinonen
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            Dates

              Created:
              Updated:
              Resolved:

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