Details
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Technical task
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Resolution: Done
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P2: Important
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None
Description
This means:
no opaque objects in the sense that all objects are rendered in the same one pass
no depth pre-pass
rendering back to front, no depth test/write
Note that blending will remain enabled for all the objects in that single list. This is different from 3DS1 (most likely) but will do for now.
Attachments
For Gerrit Dashboard: QT3DS-646 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
213687,3 | Handle layer.disabledepthtest | master | qt3dstudio/qt3d-runtime | Status: MERGED | -2 | 0 |
213856,2 | Add further DisableDepthTest scenes | master | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |