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Technical task
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Resolution: Done
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P2: Important
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None
This means:
no opaque objects in the sense that all objects are rendered in the same one pass
no depth pre-pass
rendering back to front, no depth test/write
Note that blending will remain enabled for all the objects in that single list. This is different from 3DS1 (most likely) but will do for now.
For Gerrit Dashboard: QT3DS-646 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
213687,3 | Handle layer.disabledepthtest | master | qt3dstudio/qt3d-runtime | Status: MERGED | -2 | 0 |
213856,2 | Add further DisableDepthTest scenes | master | qt3dstudio/qt3d-runtime | Status: MERGED | +2 | 0 |