This means:

      no opaque objects in the sense that all objects are rendered in the same one pass

      no depth pre-pass

      rendering back to front, no depth test/write

      Note that blending will remain enabled for all the objects in that single list. This is different from 3DS1 (most likely) but will do for now.

        For Gerrit Dashboard: QT3DS-646
        # Subject Branch Project Status CR V

            lagocs Laszlo Agocs
            lagocs Laszlo Agocs
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