Details
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Technical task
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Resolution: Done
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P2: Important
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None
Description
At first we should ensure simple, single-pass effects (like e.g. Sepia) work.
In 3DS1 these map to:
SBindTarget SBindShader the only shader (program) in the pass SApplyInstanceValue all SApplyBufferValue [source] texture0 SRender
Attachments
For Gerrit Dashboard: QT3DS-793 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
216043,7 | Post-processing effect plumbing | master | qt3dstudio/qt3d-runtime | Status: MERGED | -2 | 0 |