Details

    Description

      At first we should ensure simple, single-pass effects (like e.g. Sepia) work.

      In 3DS1 these map to:

      SBindTarget
      SBindShader the only shader (program) in the pass
      SApplyInstanceValue all
      SApplyBufferValue [source] texture0
      SRender
      

      Attachments

        No reviews matched the request. Check your Options in the drop-down menu of this sections header.

        Activity

          People

            lagocs Laszlo Agocs
            lagocs Laszlo Agocs
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

            Dates

              Created:
              Updated:
              Resolved:

              Gerrit Reviews

                There are no open Gerrit changes