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  1. Qt 3D Studio
  2. QT3DS-106 Post Processing Effects support for Runtime 2.0
  3. QT3DS-925

Certain scenes crash on Android (and anything with GLES)

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      effectgallery crashes atm on an NVIDIA Shield TV (Tegra X1, Android 7.0)

      But even the new SampleProject was shown to crash both on a Mali and an NVIDIA based Android device. (these have GLES 3.1 and 3.2, respectively)

      This is due to a QOpenGLTexture issue:

      ********** Crash dump: **********
      Build fingerprint: 'NVIDIA/foster_e_hdd/foster:7.0/NRD90M/2427173_1038.2788:user/release-keys'
      pid: 20017, tid: 20060, name: Qt3DRender::Ren  >>> org.qtproject.example.q3dsviewer <<<
      signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
      Stack frame #00 pc 0000000000000000  <unknown>
      Stack frame #01 pc 0000000000449cec  /data/app/org.qtproject.example.q3dsviewer-2/lib/arm64/libQt5Gui.so: Routine QOpenGLTextureHelper::glTexStorage2DMultisample(unsigned int, int, unsigned int, int, int, unsigned char) at /home/agocs/av/qtbase/src/gui/opengl/qopengltexturehelper_p.h:609
      

      When that is fixed, the crash is eliminated but the output is incorrect since Qt 3D fails in BlitFramebuffer due to attempting to use a function (glDrawBuffer) that is not present in OpenGL ES.

      And when that's fixed, it fails due to QT3DS-1756.

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              lagocs Laszlo Agocs
              lagocs Laszlo Agocs
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