Details
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Type:
Task
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Status: Reported
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Priority:
Not Evaluated
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Resolution: Unresolved
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Affects Version/s: None
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Fix Version/s: Some future release
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Component/s: Quick: 3D
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Labels:None
Description
It would be beneficial to be able to tag objects that should be grouped together in a logical way for processing in the engine. E.g., render passes, collision groups, lights etc.
First step is probably to identify and add tagging for the backend nodes
Wish list (and separate tasks): Public API and custom passes/group handling.