Details
Description
It would be beneficial to be able to tag objects that should be grouped together in a logical way for processing in the engine. E.g., render passes, collision groups, lights etc.
First step is probably to identify and add tagging for the backend nodes
Wish list (and separate tasks): Public API and custom passes/group handling.
Attachments
Issue Links
- relates to
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QTBUG-94801 Add camera filter to hide nodes for cameras
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- Reported
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