Details
Description
Using the same material for an instanced model and a non-instanced model causes the instanced models to be rendered with non-instanced shaders. The bug is probably related to shader key generation. This does not seem to be a regression, and it is easy to work around.
Attachments
For Gerrit Dashboard: QTBUG-105318 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
457710,2 | Fix instanced rendering when sharing materials | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
457977,2 | Fix instanced rendering when sharing materials | 6.5 | qt/qtquick3d | Status: MERGED | +2 | 0 |
458466,1 | Fix fragment shader generation for instancing | dev | qt/qtquick3d | Status: ABANDONED | 0 | 0 |
458574,3 | Fix vertexColorsEnabled for materials | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
458986,2 | Fix vertexColorsEnabled for materials | 6.5 | qt/qtquick3d | Status: MERGED | +2 | 0 |