Using the same material for an instanced model and a non-instanced model causes the instanced models to be rendered with non-instanced shaders. The bug is probably related to shader key generation. This does not seem to be a regression, and it is easy to work around.
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Qt Graphics Team
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Paul Olav Tvete
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- Fix instanced rendering when sharing materials
- Gerrit Review:
- Fix instanced rendering when sharing materials
- Gerrit Review:
- Fix fragment shader generation for instancing
- Gerrit Review:
- Fix vertexColorsEnabled for materials
- Gerrit Review:
- Fix vertexColorsEnabled for materials
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