Material shader generation doesn't generate working shaders for models with generated tangents when using parallax mapping at the moment
| For Gerrit Dashboard: QTBUG-105855 | ||||||
|---|---|---|---|---|---|---|
| # | Subject | Branch | Project | Status | CR | V |
| 452085,5 | Fix the fragment shader for tangent generation | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
| 455996,2 | Fix the fragment shader for tangent generation | 6.5 | qt/qtquick3d | Status: MERGED | +2 | 0 |
| 455997,2 | Fix the fragment shader for tangent generation | 6.4 | qt/qtquick3d | Status: MERGED | +2 | 0 |