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  1. Qt
  2. QTBUG-106161

Investigate MTLBinaryArchive to see if we can get the "pipeline cache" supported with the Metal backend

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    • Task
    • Resolution: Done
    • P2: Important
    • 6.5.0 Beta1
    • None
    • Qt RHI
    • None
    • ac0088aaac (qt/qtbase/dev) ac0088aaac (qt/tqtc-qtbase/dev)

    Description

      Vulkan, OpenGL, and D3D11 all have support for the pipeline cache blob save/load. (granted, with GL and D3D11 this is sort of simulated with program binaries and the collected DX bytecode binaries) We should check if Metal has a way to make this work, via MTLBinaryArchive.

      With this in place we'd have the necessary support realize the improvements outlined in QTBUG-103802 on all platforms.

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            lagocs Laszlo Agocs
            lagocs Laszlo Agocs
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