Details
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Task
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Resolution: Fixed
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P1: Critical
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None
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None
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None
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911ca4d64 (dev), 57e35094c (dev), d6f0c06f0 (dev), 72f7a4fe4 (dev), 1f49b60a7 (6.5), 6cb9cea01 (6.5), 2c41151a8 (6.5), f38670fad (dev), a6e5bba94 (dev), 14125874b (6.5), 81cc3ef2f (dev), ee1420af7 (dev), a40f12385 (6.5), 50dc4f2d5 (6.5), 9e786747e (6.5)
Description
Notes from the physics API review:
- DynamicsWorld ⇨ PhysicsWorld
- Maybe sceneView should be a Node reference instead (to the root node of the scene)
- debugView ⇨ debugDraw?
- write out minimumTimestep/maximumTimestep
- enableTrigger ⇨ sendTrigger
- CharacterController.speed ⇨
velocitymovement - axisLockAngular/Linear: use flags instead of individual properties
- CollisionShape url properties should all be named "source" ** (currently meshSource/heightMap)
- Future TODO: support procedural generation (moved to
QTBUG-109818)
- Future TODO: support procedural generation (moved to
Attachments
Issue Links
- relates to
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QTBUG-110723 DynamicRigidBody axis lock properties have int type instead of enum
- Closed
- resulted in
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QTBUG-109818 Support procedural generation of collision shapes
- Closed