Details
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Bug
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Resolution: Fixed
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P2: Important
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6.4.2
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97fe141f2 (dev), f20a020b7 (dev), 6cc919ab3 (dev), d7b80c9c9 (6.10), 384128261 (6.10), 712d8fd8a (6.10), 3a980cfd9 (6.9), 6f1079c53 (tqtc/lts-6.8), 661caa8ed (6.9), 8db777771 (6.9), 5ad865129 (tqtc/lts-6.8), 994081392 (tqtc/lts-6.8)
Description
When using a shader effect that depends on a previous texture, the extra texture appears to be cleared to pure magenta on creation, but only on Apple Silicon/Ventura.
This does not occur with Qt 5 (tested with 5.15.3). The documentation states that an extra texture is created and it may make sense to ensure this is cleared on creation.
I have attached minimal examples for Qt 5 and Qt 6.
Expected output (this is seen on Apple Intel/Monterey and Windows 11):
Actual output on Apple Silicon/Ventura:
Attachments
Issue Links
- relates to
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QTBUG-118610 ShaderEffectSource in recursive mode with multisampling is broken
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- Closed
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