Details
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Bug
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Resolution: Unresolved
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P3: Somewhat important
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None
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6.4.2
Description
When using a shader effect that depends on a previous texture, the extra texture appears to be cleared to pure magenta on creation, but only on Apple Silicon/Ventura.
This does not occur with Qt 5 (tested with 5.15.3). The documentation states that an extra texture is created and it may make sense to ensure this is cleared on creation.
I have attached minimal examples for Qt 5 and Qt 6.
Expected output (this is seen on Apple Intel/Monterey and Windows 11):
Actual output on Apple Silicon/Ventura:
Attachments
Issue Links
- relates to
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QTBUG-118610 ShaderEffectSource in recursive mode with multisampling is broken
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- Closed
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