Details
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Bug
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Resolution: Unresolved
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P2: Important
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None
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6.3.2, 6.5.2, 6.6.0 Beta3, dev
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None
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Windows 10 Pro 22H2 build 19045.3324
Description
Calling SetWindowDisplayAffinity() with any flag on a main window breaks the scene geometry.
Relevant only for D3D11 RHI backend (default on Windows), not reproducible with OpenGL RHI.
See simple demo project WindowAffinity.zip
Steps to reproduce:
1. Build and run sample project
2. Push the button
3. Observe the window
Actual results: all Quick scene is shifted at the top left, visual artifacts, etc
Expected results: no side effects
Attachments
Issue Links
- relates to
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QTBUG-123523 After connecting a second monitor and blocking the session, visual artifacts appear
- Reported
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QTBUG-129167 Changing Desktop settings (like resolution) breaks Scene Geometry
- Reported