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  1. Qt
  2. QTBUG-125505

Calculate surface graph flat normals with screen space diffrentials

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    • Task
    • Resolution: Fixed
    • P3: Somewhat important
    • 6.8.0 FF
    • None
    • Graphs: 3D
    • None
    • bb15c56f7 (dev)

    Description

      Instead of passing the normals from the vertex shader with the flat keyword, we can flip the world position differential terms in the cross product calculation to accommodate for OpenGL's different coordinate system

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            spouke Sakaria Pouke
            spouke Sakaria Pouke
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              Resolved:

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