Details
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Task
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Resolution: Fixed
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P3: Somewhat important
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None
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None
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bb15c56f7 (dev)
Description
Instead of passing the normals from the vertex shader with the flat keyword, we can flip the world position differential terms in the cross product calculation to accommodate for OpenGL's different coordinate system
Attachments
For Gerrit Dashboard: QTBUG-125505 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
562477,4 | Use screen space diffrentials for opengl surface graph normals | dev | qt/qtgraphs | Status: MERGED | +2 | 0 |