Details
Description
To ensure we get good and similar performance across the platforms we support we need to implement the same techniques on all of them. Currently OpenXR has some extra features enabled (assuming the device supports it) that is not implemented for visionOS, even though a lot of the ground work has already been done to ensure it's possible; for example multiview support in QRhi.
- Enable multiview
- foveated rendering
- Threaded rendering
Pass-through
Attachments
Issue Links
- depends on
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QTBUG-126294 Multiview rendering on VisionOS
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- Closed
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There are no Sub-Tasks for this issue.
Gerrit Reviews
For Gerrit Dashboard: QTBUG-129732 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
598416,4 | visionOS: Move rendering to dedicated thread | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
603966,2 | visionOS: Move rendering to dedicated thread | 6.8 | qt/qtquick3d | Status: MERGED | +2 | 0 |
605188,3 | visionOS: Adapt the rhi setViewport function to work with rate maps | dev | qt/qtbase | Status: MERGED | +2 | 0 |
606537,2 | visionOS: Add VRR support | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
606696,2 | visionOS: Add VRR support | 6.8 | qt/qtquick3d | Status: MERGED | +2 | 0 |
606889,1 | visionOS: Adapt the rhi setViewport function to work with rate maps | 6.8 | qt/qtbase | Status: ABANDONED | +2 | 0 |