Details
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Epic
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Resolution: Unresolved
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P3: Somewhat important
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None
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6.9
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None
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AR Support outside HMDs
Description
- Research what can be done with current implementation when it comes to AR on phones/tablets.
- ARCore and ARKit.
- ARKit already used on Apple hardware, but how well does it work on iPhone/iPad.
- Can we leverage some of the ARCore features? What's available on the Quest?
- Should we have an implementation that can use ARCore for phones/tables.
- Both ARCore and ARKit has lighting and depth data, what is required for us to make use of it?
- AR with OpenXR on embedded?
Attachments
1.
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Research ARCore and ARKit features | Reported | Elias Hautala |