Details
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Suggestion
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Resolution: Unresolved
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Not Evaluated
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None
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6.8
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None
Description
There are a number of rendering tasks where it would be useful to render to a fbo/texture, and then generate mipmaps of the result (i.e. similar to what Scene2D does internally). This could be a separate framegraph node (GenerateMipMaps {}), or potentially integrated as an (optional, controlled by property?) post step of BlitFramebuffer.