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  1. Qt
  2. QTBUG-132122

Support mipmap generation in the framegraph

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    • Icon: Suggestion Suggestion
    • Resolution: Unresolved
    • Icon: Not Evaluated Not Evaluated
    • None
    • 6.8
    • Qt3D
    • None
    • All

      There are a number of rendering tasks where it would be useful to render to a fbo/texture, and then generate mipmaps of the result (i.e. similar to what Scene2D does internally). This could be a separate framegraph node (GenerateMipMaps {}), or potentially integrated as an (optional, controlled by property?) post step of BlitFramebuffer.

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            seanharmer Sean Harmer
            mbrasser Michael Brasser
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