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  1. Qt
  2. QTBUG-135125

OIT alpha is applied twice making rendering darker

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Details

    • Bug
    • Resolution: Fixed
    • P2: Important
    • 6.9.1, 6.10.0 FF
    • 6.9
    • Quick: 3D
    • None
    • 7dd1fa512 (dev), d2c09a11b (6.9)

    Description

      When rendering with Weighted blended method, the alpha gets applied twice to the pixels. It is first applied in the shader since the algorithm expects premultiplied alpha, then another time when the compositing the accumulator buffer.

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            anmaatta Antti Määttä
            anmaatta Antti Määttä
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            Dates

              Created:
              Updated:
              Resolved:

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