Details
Description
When rendering with Weighted blended method, the alpha gets applied twice to the pixels. It is first applied in the shader since the algorithm expects premultiplied alpha, then another time when the compositing the accumulator buffer.
Attachments
For Gerrit Dashboard: QTBUG-135125 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
634389,2 | Fix OIT alpha applied twice | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
634428,2 | Fix OIT alpha applied twice | 6.9 | qt/qtquick3d | Status: MERGED | +2 | 0 |