Details
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Suggestion
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Resolution: Unresolved
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P3: Somewhat important
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Description
Currently, the shaders accepted by CustomMaterial and Effect is still quite old-styled as far as I see it. I would say what QQEM uses is more modern, standard and powerful. Some key features being requested by users: storage buffer and uniform buffer.
And there are actual use cases too: some users need the low-level shading capability of Qt 3D, but also need the RHI capability of Quick 3D (another reason is that Qt 3D is deprecated). But writing entire pipeline using QRhi* is too low-level.