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  1. Qt
  2. QTBUG-136170

Revise Qt Quick 3D CustomMaterial and Effect

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      Currently, the shaders accepted by CustomMaterial and Effect is still quite old-styled as far as I see it. I would say what QQEM uses is more modern, standard and powerful. Some key features being requested by users: storage buffer and uniform buffer.

      And there are actual use cases too: some users need the low-level shading capability of Qt 3D, but also need the RHI capability of Quick 3D (another reason is that Qt 3D is deprecated). But writing entire pipeline using QRhi* is too low-level.

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            qt.team.graphics.and.multimedia Qt Graphics Team
            luqiaochen Luqiao Chen
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