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  1. Qt
  2. QTBUG-137817

Binary shaders cannot be edited

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    • Icon: Task Task
    • Resolution: Unresolved
    • Icon: P2: Important P2: Important
    • 6.9
    • None
    • Qt Shader Tools
    • None

      When deploying shaders on the target in RELEASE mode it is totally fine to deliver just the binary shader codes and be done with it.

      However, when in development, the binary shaders are hard to handle esp. if one must change them. There should be a clear workflow how to work with non-binary shaders in development.

      Minumum requirement: Document the workflow how to keep the sources alongside the project always so they can be updated.

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            lagocs Laszlo Agocs
            javihria Jarko Vihriälä
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