Details
-
Task
-
Resolution: Incomplete
-
Not Evaluated
-
None
-
None
Description
When deploying shaders on the target in RELEASE mode it is totally fine to deliver just the binary shader codes and be done with it.
However, when in development, the binary shaders are hard to handle esp. if one must change them. There should be a clear workflow how to work with non-binary shaders in development.
Minumum requirement: Document the workflow how to keep the sources alongside the project always so they can be updated.