Details
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User Story
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Resolution: Done
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P1: Critical
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None
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8
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a9506a1c d76fceee
Description
In Map and Projection and friends, we use QVector3D extensively for performing calculations relating to coordinate translation and projection. As QVector3D and friends use 32-bit floats on all platforms (not qreals), this opens up a can of precision worms.
Some issues (eg the panning at high zoom) may be possible to patch individually in a temporary fashion, but in the long-run, a full cleanup of precision-related issues is probably going to be necessary.