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Bug
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Resolution: Out of scope
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P2: Important
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Qt3D TP2
Something like this should work, but doesn't:
Viewport {
anchors.fill: parent
light: [ Light {
id: light0
position: Qt.vector3d(-15,10,5)
diffuseColor: "white"
},
Light {
id: light1
position: Qt.vector3d(15,-10,5)
diffuseColor: "white"
}
}
Note this is partially dependant on the positional light bug QTBUG-22414 and is also related to issues with structs on devices that cause QTBUG-19388
- is replaced by
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QTBUG-25359 OpenGL Lighting support
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- Withdrawn
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