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    Bug 
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    Resolution: Done
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    P1: Critical 
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    None
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    5.0.0
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    None
I have noticed that applications that use QGLWidgets to render an OpenGL scene do not resize correctly on Macbook Pros retina displays (OS X 10.8.2). I have tested the same program on two different resolutions 2880 x 1800 and 1920 x 1080.
In my program, I have a basic QGLWidget class and call the standard initializeGL(), paintGL(), resizeGL(int width, int height) to render.
Whenever I run the program the QGLWidget "view" is shifted on higher resolution display. I am not sure whether the problem is the resolution or the retina feature.
I am attaching two videos of what I am seeing to give you a better idea of the shift I am talking about.