Details
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Bug
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Resolution: Duplicate
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Not Evaluated
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None
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5.1.0
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None
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Machine A: Windows XP, NVIDIA GeForce GTX 550 Ti, Driver Date 2012-12-29
Machine B: Windows 7, ATI Radeon HD 4250, Driver Date 2012-11-16
Description
Anyone has the same issue with me? Or am I missing something?
When using OpenGL version of Qt(not ANGLE version), as long as the application has constant animations or particle systems, it uses 25% cpu on my machine. (one core)
Both Windows XP and Windows 7 has this problem.
tested Qt versions:
- 5.1.0 alpha, built with -opengl desktop
- a dev branch checked out at March 23th, built with -opengl desktop
- 5.0.2 (downloaded at 2013-03-21-461, from http://download.qt-project.org/snapshots/qt/5.0/5.0.2/ , but it’s not there now) opengl version
A simple animation with ‘loops: Animation.Infinite’ reproduces the issue. (quite some examples reproduce the issue)
When I use ANGLE version of Qt (5.0.1), the simple animation uses cpu 0%.