Details
-
Bug
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Resolution: Done
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P1: Critical
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5.4.0, 5.4.1
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Windows 7/8/8.1
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d3b0bd40ec2a2741e35e19250205af2d632a0a52
Description
import QtQuick 2.3 Item { Timer { property var lastTime interval: 1000 running: true repeat: true onTriggered: { if (lastTime) { console.log(Date.now() - lastTime); } lastTime = Date.now(); } } SequentialAnimation on z { loops: Animation.Infinite NumberAnimation { from: 0; to: 1; duration: 1000 } } }
Output:
qml: 340 qml: 333 qml: 333 qml: 334
Attachments
Issue Links
- relates to
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QTBUG-43296 Threaded render loop and vsync animation driver results in inaccurate animation timing
- Closed
For Gerrit Dashboard: QTBUG-42699 | ||||||
---|---|---|---|---|---|---|
# | Subject | Branch | Project | Status | CR | V |
104187,1 | Fix windows render loop advancing too fast | 5.4 | qt/qtdeclarative | Status: DEFERRED | -2 | 0 |
110232,2 | Avoid running anims at 3x speed on Windows | 5.5 | qt/qtdeclarative | Status: MERGED | +2 | 0 |
113157,7 | Document the render loops a bit more | 5.5 | qt/qtdeclarative | Status: MERGED | +2 | 0 |